

You then present your portfolio when applying for a job.
Sidefx houdini internship pay software#
Say you want to pivot from Software Engineering to Cybersec, so what you would do is a ton of CyberSec Software Engineering projects, building vulnerability CLI scanners, things like that. I did an apprenticeship in network infrastructure, then landed a 1st line support job, then second line, then IT lead, at which point I considered getting certified so as to look for Cyber sec jobs.Īnother route that I've seen is joining a training course that you pay some money for, but they guarantee that you will get multiple interviews with various companies and a guaranteed starting salary of x.Īnother route, which is just what I mentioned at the very start is becoming skillful and presenting your skills and knowledge in a portfolio. One route is to start at the very bottom of the ladder, which is what I did. Unless of course you're happy to mock everything and learn that way. The problem is, it's hard to get good experience of the above without actually working within such an environment.
Sidefx houdini internship pay windows#
Say you are comfortable working with Active Directory managing OUs and objects, SCCM, Windows Server 2016, setting up DNS, etc.Īs long as you can show this knowledge and talk about it confidently, then many companies won't care that you don't have 3 years experience of doing so at a job. We encourage all our interns to submit RFEs, (request for enhancements), and bugs to our developers.It depends on your skillset. All interns are welcome to ask questions of our developers and support staff. Scripting experience for Unity preferred.Īll our interns are expected to work well with minimal supervision. Although not a requirement, familiarity with the Houdini Digital Asset workflow, Houdini attributes, and the Houdini UI would be a plus. In general the candidate should be familiar with optimizing poly counts for runtime, skinning/weighting, making use of mocap data, uv modeling and texturing, and also generating normal maps for low-res polys using a hi-res model. Experience with Houdini and Unity is a must, UDK is a plus. Portfolio should contain examples of game-ready assets and/or environment and level designs. Candidate must have a strong interest in procedural asset creation for games. Games Tech: Interns will work alongside our Santa Monica Games team to create content for our marketing and training initiatives with games studios. Documentation interns explore new areas of Houdini and write up “How To” summaries of the best way to achieve an effect. Some teaching experience is often helpful with this. These interns must have excellent writing skills and be able to explain difficult Houdini terms clearly. Having your asset posted on our Orbolt site is a great way to connect with the best Houdini users and studios.ĭocumentation: Work with our Documentation Team.

Some coding skills are useful for this internship. Orbolt Asset Store: Work with our Orbolt team to create more assets for our Orbolt store.

Some of the animations are long, and are a team effort of several interns. Some of these animations are short, where 1 intern works on the whole project. Animation/VFX: Work with the Marketing Department to create animations, destruction and effects sims, to showcase new features in Houdini.
